![]() If the judge cannot consistently tell which is which, then the computer wins the game. Both the computer and human try to convince the judge that they are the human. The human judge can converse with both the human and the computer by typing into a terminal. ![]() So the modified game becomes one that involves three participants in isolated rooms: a computer (which is being tested), a human, and a (human) judge. Turing proposes a variation of this game that involves the computer: '"What will happen when a machine takes the part of A in this game?" Will the interrogator decide wrongly as often when the game is played like this as he does when the game is played between a man and a woman? These questions replace our original, 'Can machines think? "' Player A's role is to trick the interrogator into making the wrong decision, while player B attempts to assist the interrogator in making the right one. By asking questions of player A and player B, player C tries to determine which of the two is the man and which is the woman. In the Imitation Game, player C is unable to see either player A or player B (and knows them only as X and Y), and can communicate with them only through written notes or any other form that does not give away any details about their gender. Player A is a man, player B is a woman and player C (who plays the role of the interrogator) can be of either sex. The original Imitation game, that Turing described, is a simple party game involving three players. Rather than trying to determine if a machine is thinking, Turing suggests we should ask if the machine can win a game, called the " Imitation Game".
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